Reply . This page was last edited on 22 January 2023, at 18:09. I guess the idea is to be hidden and just peek over cover to guide the missiles, but I find the missiles painfully slow to the extent everyone just drives away or if I do hit them, they just drive away. One can even use disabled Striker as a shield against their own teammates, as it can't really do anything about it. This results in tank either breaking tracks, flipping over and becoming useless or effectively converting all of its vertical depression issues into horizontal plane, which allows it to fire straight at the incoming enemy. Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. - War Thunder - YouTube I worked on this thing and even we didn't know its damage capabilities 8) Striker has a much better fire rate and a bigger room for error compared to its predecessor, due to having five launchers at once, thermal imaging and great mobility, so its push-preventing powers can be godlike in skilled hands. Firing at launcher again will reset the "field repair" timer, so some time can be taken after a successive hit. The main point is the player can fire while being completely concealed and fire on people that try to hide from the Swingfire, whether they are hiding behind rocks (vertically) or houses (horizontally). Simply crash into nearest cover and proceed to fire onto the enemy. This means, that the Swingfire can snipe across the map and even attack ATGM helicopters in hover mode, even if they are out of map bounds, because it has 4 km range and they like to sit at about 3 km. Rockets can destroy the Striker as well if the pilot manages to carpet-bomb the position, so helicopters should be prioritized as a target and a threat. Yes sometimes did not blow up by an ammo hit or keep firing rocket with serous damages. Since missiles are launched upwards, the semi-automatic guidance system expects targets to be at least 160 m away, so if the enemy is closer than that, it's suggested to aim not at the tanks themselves, but at the ground between Striker and them. Win rate 53.55%. The Striker is basically a direct upgrade to the Swingfire and is better than its predecessor in some ways, even though it has its own problems. If you are rearming inside of a capture point and have less than 5 missiles, then they get "reloaded" immediately, however, though rearm itself is not interrupted by the Striker firing, it is longer than reload and takes about 8 seconds. War Thunder - In June, 45 years ago, the FV 438 #Swingfire - Facebook If you know that some capture point is important, but you can't possibly get there first, you can use your speed to rush and intercept enemy from best firing angle you know. In some cases, HEAT can also ricochet off the launcher and damage the hull, resulting in crew knockout. If they are solid - the Swingfire can't do anything about it so better reposition. Call the treat to any allied aircraft or nearby anti-air tank! If you can't angle the missile right, at least hit their tracks when they try to escape, so they turn over and expose their side to your fast follow-up shot, or become unable to chase you, while your second launcher reloads. It is relatively slow, which allows the enemy to sometimes escape attack, but it remains highly manoeuvrable throughout its flight and can use this to attack targets behind cover. How to user Periscope on Swingfire :: War Thunder General Discussions In RB fire at turret or centre of the hull first regardless, because even if missile takes out their gun barrel and the crew remains alive within the vehicle, the enemy becomes very uncomfortable with chances of jamming their gun completely, along with long repair times. Better brakes also help in hilly maps, especially when the Striker gets flanked and needs to retaliate. Main article: BAe Swingfire. 20112023 Gaijin Games Kft. This can lead to an advantage in Arcade battles, as the ammo can be portrayed as limitless since tubes generally reload while guiding the missiles to the target. Luckily - the thin armour of your vehicle can be used to your advantage with its low weight. The Striker cannot fire on the move, so better brakes means less time taken before the Striker can fire. Spook them away with single missile shot, remember how the rocket was aimed. Can the Striker destroy the enemy before they can run away? Improving its rotation speed affects the responsiveness of missile, whether you see or don't see the target directly. would be really helpful so I can finally aim and fire over hills.. lol This page was last edited on 22 January 2023, at 18:05. British bias confirmed))))))))))))))))))), Scarper, Actually, yes, I would. For point-blank fights in urban areas, it is usually better to face the passageway or the corner with the camera before firing, an praise to the namesake, the Swingfire. The Swingfire cannot really damage vehicles that are directly behind it or directly on its sides. It is possible to make fast emergency stop by crashing into obstacles or other tanks when necessary. LOL (21:38)OUTRO (26:28) This cleaning with the light machine gun is important part of the gameplay on ATGM carriers, as bushes and small fences are likely to trigger the ATGM upon contact. If you have to do that, at least face it with frontal armour and never show the sides, so missiles have a harder time destroying the tank. WT Live // Camouflage by Kurumi_TH It has 5 slots, which have missiles loaded in them. It can't retreat fast backwards and it has very poor turn rate when stock. Another way is to set them on fire and let them burn just to be safe. Type of. OS: Most modern 64bit Linux distributions. Instead, bait enemy closer to cover, then just destroy them by firing over it. If it only exposes its missile racks, fire at it, preferably with explosives (HE or ATGM might destroy it outright, HESH and HEAT might hit a weak spot and cause overpressure damage), APFSDS, or 30 mm autocannons with at least 80 mm of penetration. While the hull itself is mostly hidden from enemy fire, it is practically impossible to fire at long range without exposing the weapon and commander cupola or using third-person view, making it an easy target for HE and patient APFSDS users. Secondary smoke can also be used to extend the smoke wall and puzzle opponents trying to find the Striker amidst it, while it has rapidly left the scene, or to protect allies. The issue is worsened by the fact that malfunctioning launcher does not stop reload sequence and the tank can get set on fire on a follow-up shot, preventing repairs and requiring the operator to make a full retreat. Scarper, A document that I found (https://www.forecastinternational.com/archive/disp_old_pdf.cfm?ARC_ID=1102) from the Forecast International Inc. online archive report the same data you provvided above. Description In the early stages of the Cold War, the newly formed Bundeswehr faced the issue of combating the massed armoured threat that the Warsaw Pact presents. Light armour and a vehicle packed with 14 high-calibre explosive missiles do not go well together when used in the first line. I would like it if Gaijin finally made USSR competitive again in end-game WITHOUT ATGM, with good main battle tanks. Please do not use streamable.com. Avoid letting enemy vehicles to get into ramming range, even more so in Arcade battles, as it can quickly render the Striker completely useless due to its inability to retaliate while moving. Ammunition. However it can also overpenetrate certain parts of tanks and leave them without doing any damage - be cautious and try to do direct hits exactly where it hurts, The missiles can cause overpressure damage, but only if hit enemy tank in a weak spot with less than 15 mm RHA. Skins and camouflages for the Swingfire from live.warthunder.com. Instead, it has two ATGM launchers that are reloaded separately and fire upwards with missiles that are guided by mouse. Being in front of the Swingfire in 200 m range is a very bad idea, regardless of your cover, as if its launchers will reload in time, you can suddenly be destroyed. It was first powered by the Jaguar 4.2-litre petrol engine (standard car engine) and later replaced by the Cummings BTA 5.9-litre diesel engine. The minimum of 800 m range is also preferable to ensure that missile will arrive at the enemy, so it works best on plains or in AB. Following the Roadmap: maps for aircraft, flares and repair. irishyoga1 IGN: . 8 kg of explosive.. 800 mm of penetration. Same with artillery, if the Swingfire is stuck facing its cover. Ground frags per battle 0.68. From what I read this could pen 800mm :L, Okay only reliable info I can find on this is a manufacturing document where the manufacturer quotes a pen value of 127 mm at 40 degrees impact angle(4000 m) and a assessment value using technical rubbish (formulas) of 945 mm at 90 deg impact angle (same document)..so, 500 seems reasonable as a ball park figure. The FV 438 was a British light anti-tank vehicle, equipped with the wired-guided "Swingfire" missile. All trademarks, logos and brand names are the property of their respective owners. With some luck, low calibre sabot shells can be blocked by the engine, but that probability isn't that high. In the game, FV 438 "Swingfire" will be located as the first ATGM-equipped vehicle on Tier 5 within the British lineup to cope with other countries already armed by similar vehicles. Except for the fact that it has LESS armor than the Rktjpzer or the Sheridan Snake509, since when does armor matter in tier V? It's very tempting to fire the second launcher immediately in case of a miss, but if alone the player should let the first launcher to reload at least half-way before firing again, so the Swingfire won't get overrun if missing again. It is possible to take HEAT shots frontally with the launcher, but it can quickly backfire, should enemy shot land at a bad angle. Other than not to. HESH is less dangerous than HE, but it will likely destroy the crew even without overpressure damage, if explosion reaches the roof. Perfect for your desktop pc, phone, laptop, or tablet - Wallpaper Abyss ATGM can overpenetrate fuel tanks, which are often used to protect ammo racks. Improving acceleration with modifications and maintaining map awareness do play a part despite the inability to fire on move. In other words "Be sneaky and shoot at the range". - https://goo.gl/Y7C3z4 War Thunder ! BAe Swingfire/Ammunition - War Thunder Wiki